7/12/12 - UPDATE: Part 1 of a 4 part series! Yay!
Part I: Basic Game Theory
- Mildly gives suggestions and introduces some basic theories/fundementals. Not very intelligible or applicable
Part II: Advanced Game Theory
- Covers every aspect of the game is great detail. Intended to be an dissertation-style post. A list of tactics will be posted seperately.
Part III: The Bastardly Doctrine
- How to massacre your family ASAP
Part IV: Four Years in The Life
- A short story of potential happenings in the game
Additional Posts:
- The Laws of Ayiti (Game fundementals + list of raw facts/information)
- List of Ayiti Doctrines (PART II extension) (A list of tactics that you can use, work-in-progress, until stated otherwise)
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Play Here! (please open in a new tab)
This info is mostly suggestions so feel free to experiment with other stuff. The game is somewhat random so you will need to adapt.
Updates in bold.
Sections
* Bull to Buy (Purchases)
* Rotation (How to manage your time)
* Volunteering
* Jobs
* Education
* Health
* Miscellaneous Tips
* The Bastardly Doctrine (How to kill them as fast as possible)
Bull to Buy
This is the approximate order you should get them in.
Early on you should get Books and Supplies and Shoes. They will help out a lot later on. Keep getting Books and Supplies every season.
Get the School Uniform afterwords. It will allow the kids to get into elitist schools.
Home Remedy can be helpful for stalling potential illnesses.
The Radio helps with maintaining happiness.
Consider getting the bike so you can get constructions jobs. They pay well so it's a good investment.
The Bed is good for slowing down the spread of disease. It will greatly reduce the overall amount of health lost.
Livestock (AKA one chicken) gives you 200 Goud/season so it will eventually pay for itself. Good long-term investment.
Interior Plumbing supplements the ability of the Bed. Get it once you're swimming in Goud.
I don't recommend the other items as they aren't worth it. The toys and radio make them happy. Volunteer instead. Home Remedy doesn't always work and doesn't prevent major illnesses. And good luck affording the Computer and the new House.
These items come in handy sometimes so don't completely neglect them.
Rotation
A very important aspect of the game.
When planning what you'll do for the season, you must rotate the Guinard's for maximum efficiency.
In general, they will be at three locations: Work, School, and the Hospital. Ideally you should have 3 people at work and 2 somewhere else.
Example: Marie, Patrick, and Jacqueline are at work, bringing in money. Yves is at school, increasing his education. Jean has a cold and is at the Clinic, recovering.
The next season: Jean, Yves, and Jacqueline are at work. Patrick is volunteering because he is sad. Marie is at the hospital because she is sick.
Get it? Comment, SW.
Volunteering
There is ONE reason for doing this: happiness.
One basic principle to follow: "If their hands aren't in they air, they need to volunteer."
However, that doesn't mean make everyone volunteer at once. Rotate them. Have one volunteer and the rest work. Then switch to a different person.
Volunteering will also benefit your community. They will get things like the Health Info Center and boost their stats. You might also get a chance to purchase a stall, which I highly recommend, as it is a Goud vacuum.
Start volunteering mid-gamish.
Jobs
Jean and Marie should be a Rum Distiller early on to get some dough to work with. Afterwords, Jean should be a Stall Owner (if you get the chance) and Marie should be Rum Distiller/Market Woman. I recommend educating her though, so she can get a better job.
Patrick should work as a Farm Hand during the beginning. Later on have him be a Mechanic Assistant or a Construction Worker. The latter of which is better.
Jacqueline should be a Market Woman. That about sums her up.
Yves should be a Farm Hand or work on the family farm. He should spend most of his time going to school though.
Also, you may not get these jobs the first time around because of the random nature of the game. Just get the highest-paying job available.
Note: You can switch a few things around if you want depending on your play-style, but not much. Ex. Yves can't be a Market Woman.
Education
Get Books and Supplies EVERY season.
Vocational School isn't available much, but use it whenever you get the chance. Study enough and you'll unlock elitist jobs like Secretary or Professor. They will also be more sanitary so they'll lose less health.
Get a Uniform so the children can go to Catholic and Protestant schools. The former of which is better. Expensive, but definitely worth it. The other schools like the 'lottery' and Public are lame.
Hire a Pro Tutor during the summer.
Health
Home Remedy helps out if you use it regularly.
If they get sick or get another ailment (such as Malaria) don't click on "go home" or "go to the clinic" or whatever. Ignore it. They will be ALRIGHT that season. Deal with it in the next.
When the next season arrives have them go to the hospital and see what you can do.
If they are sick, then go to Clinic - Sick. Don't go to Clinic or Hospital, it isn't any better.
If they have something more serious, then have them go to Hospital - [insert illness]
Ideally you don't want more than 2 people at the hospital at any given time. They need to be doing other things.
Miscellaneous Tips
* Use decent living every turn. If you get super-rich consider upgrading.
* Only buy presents at Xmas if you are wealthy. It helps with happiness.
* Buy a stall if you get the chance. It's an easy way to rake in Goud w/o education.
The Bastardly Doctrine
[under construction]
CaptainSW
One basic principle to follow: "If their hands aren't in they air, they need to volunteer."
BAAAAAAAAAAA
artardous
That is supposed to rhyme. Say it with emphasis 'teer' so it sounds like 'tair.'
Rate and comment. Are/were you playing it?